As you may know, ffviii is my favourite video game.
I used to spend a lot of time talking about it with anyone who would listen. Or more accurately anyone.
I eventually realized I should stop that. Just bottle that up. I don’t need to relate everything back to this game, and lead it into a tangent.
So Final Fantasy VIII was added to steam, and I’ve just spent all day talking to everyone I know about how excited I am, and what makes it just so good.
Course it’s their fault, they approached me. The first thing everyone’s said to me today has been “hey did you see they added FFVIII to steam?”
And the floodgates open.
It’s not my fault, you shouldn’t have tempted me!
I mean I still talk about it sometimes, but never to the extent I used to. I’ve been suppressing my nature for, like, 6 years or something.
I saw the word “warewolf” and my mind immediate jumped to some sort of cyborg/cyberpunk werewolf.
I need to draw this now!
Every character in this movie is a genuinely good person.
"Make like a baker and move your buns!"
— ancient proverb
Mistakes I made that increased my enjoyment of Digital: A Love Story:
since Digital: A Love Story is so immersive, I thought I’d be fun to record an in-character play through.
None of my video got properly recorded.
Game Design Thoughts:
Being able to fail, reduces fear of failure.
Games are a series of illusions. If you can fail, and respawn/load, the illussion of fear is broken.
Think about how a book can create the illusion of fear, even though its a set predetermined story. If anytime a problem arises you could turn back and few pages and the outcome would be different nothing would matter.
It’s not a perfect analogy, but the point is that if the only thing to be scared of is a failure that can be avoided by reloading, there’s nothing to be afraid of.
Instead construct tense situations, that creates an illusion of fear, that rationally shouldn’t be scary because you can’t fail, and then don’t let the player think rationally about it, by not breaking the illusion.
Ever play a game and not die for a really long time. You don’t want to die, you’re afraid to die, you’ve already made it this far. Then you die once, and say, ‘screw it’ then start running into danger headlong, and dying all the time.
I dunno about you, but that happens to me all the time. Once I’ve died once I stop being scared of it.
I played Digital again.
Yes, I was enamored enough to replay it two days later.
Interestingly it was better the first time, but not for the reason you’d think.
(get’s surprisingly spoilery)
Wow, this picture is boring. How did I not realize that until after drawing it?
Came out.. fine. Might revisit this conceptually.
There’s this thing that happens to me, that I’ve never heard anyone else talk about.
I’ll experience something, and it’s fresh and new and great.
Later on I’ll think back to that first encounter with it, and suddenly be struck with this feeling of it not having actually been the first time.
It’s this sense of dejavu that doesn’t hit me at the moment, but later, thinking back to the moment.
I find it very frustrating. If I encountered something new, and immediately wondered if I’d seen it before, that’d be one thing. But when I see something new, and embrace it, and talk about it and then start to wonder if I’d gone through all those motions before, well I just feel incredibly stupid. Like I shouldn’t have been acting that way, but it’s too late to take back.
Does anyone else ever get that feeling?